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Bootcamp

A one-week sprint through the patterns you will actually reach for in production code.

Bootcamp plan

EXAMPLE
# Design patterns bootcamp - 5 working days

Day 1 - Creational (1): Factory + Builder.
Build a small DSL for constructing immutable configuration objects.

Day 2 - Creational (2): Singleton + Dependency Injection.
When Singleton is fine (cache, registry) and when DI is mandatory (testing, scope).

Day 3 - Structural: Adapter + Decorator + Composite.
Refactor a third-party SDK call into an adapter, layer logging + retry with decorators.

Day 4 - Behavioural (1): Strategy + State + Template Method.
Replace a 200-line switch with strategies; model an order lifecycle with state.

Day 5 - Behavioural (2): Observer + Command + Iterator.
Build a typed event bus, an undoable command stack, and a custom iterator.

Weekend - capstone:

Pick a small open-source project. Find one place where a pattern would be
helpful and one place where introducing one would make things worse. Open
a PR for the first and write a one-page reasoning for the second.

## Tips

- Patterns are vocabulary, not boilerplate
- The best PRs that introduce a pattern delete more code than they add
- 'Just a function' or 'just a record' is often the right answer

Why it matters

The hardest skill is knowing when NOT to apply a pattern. Bootcamps teach you the names; experience teaches you the limits. The capstone reasoning is more valuable than the PR.

Tip: Tweak the snippet with Try it Yourself », then sit the quiz at the bottom of the page.

Example

Example
// 30-day patterns bootcamp in the lesson body.
Try it Yourself »

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